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DESCHT.TXT
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1995-03-28
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7KB
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This documentation and DESCENT.EXE are Copyright 1995 by Mike Audleman
I make no warrenties. Back up your data.
This program is FREE to ALL who Register their Descent. Anyone wanting
to use it for the Shareware version should send Descent their money. Get
the Registered version. Then DESCHT will work.
One note, THIS WILL NOT WORK WITH THE SHAREWARE VERSION OF DESCENT. I
did this VOLUNTARILY to force you to register the game. Please do so.
The registered version has much better sound, a LOT more levels and
weapons as well as some pretty evil enemeys. (You thought those
cloaked beasties at the end of level 7 were bad...just wait!).
Shareware is a privelage not a right, if we support them, they support
us.
To install, simply copy the DESCHT.EXE into your DESCENT directory and
run it. This program _REQUIRES_ a mouse to use.
When editing, all fields are limited to values that Descent will accept.
For single byte(see HEX chart) the limit is 255 and for 2 byte the limit
is 32767 (signed integers). The one exception is the Lasar Level(see
below) which is 20. This means, you can have a Shield of 32767! MUCH
better than 200 huh? The score(4 byte) is limited to 2 billion. I
think that should do.
When you edit the LASAR LEVEL above level 4, you will get some
supprising weapons! Not really what you may expect! Here is the list
of what you get with the Lasar Level:
1-4 Normal as in game
5 Big Blue Balls (medium speed)
6 Big Orange Balls (medium speed)
7 Big Red Balls (medium speed)
8 Can't use. Descent Locks up
9 Concussion Missiles
10 Flares (useless)
11 Blue Lasars
12 Vulcan Cannon
13 Small Blue Balls (Fast)
14 Plasma Blasts (My favorite with the Quad!)
15 Fusion Blasts (Can't adjust energy like Fusion Gun)
16 Homing Missiles
17 Proximity Bombs
18 Smart Missiles
19 Mega Missiles (Be carefull with this one!)
20 Homing Plasma Blasts (like from smart bomb)(Slow speed)
All rest seem to be duplicates of above so DESCHT limits you to 1-20
One note on the projectile conversions, they DON'T count against your
inventory. In other words, if you have 16 selected, you can fire Homing
missiles forever! Same with 12, doesn't count against your ammo. And
as a bonus, if you have the QUAD FIRE option, you will fire 4 missiles
or Vulcans at once! Major dammage! Be real carefull with 19,
especially if you have the Quad...it fires 4 of them RAPIDLY and you can
hurt yourself as much as the enemy! Also, note that some of the ones
above 4 will revert to 4 if you hit a lasar power up. Simply save the
game and re-edit it.
I have made no effort to locate your X-Y position, facing angle,
selected weapon, view size etc so they are not modifyable. Saw no real
need YET. Also, the Vulcan ammo is stored in modulus 12 so there may be
some conversion error. Say you set it at 10000, it may be 10625 in the
game because of the integer remainder in converting from base 16/10 to
12.
I have found the flags that indicate you are Cloaked and also the one
for Invulnerability but have as yet not discovered the timer for them so
if I set them, they immediatly power down when the game is restored.
Anyone out there got them? Lemme know and I will add them to the
program and list below.
Here are the HEX locations in the *.SG? files for the mods if you want
to do your own editor. If you use them to make your own editor, please
send me a copy, I enjoy seeing other's work. All 2 byte fields are
signed integers (-32767 to 32767). The Score is a 4 byte LONG Integer
┌# of Bytes
HEX │ Stored Value Notes
----- - ----------------- ---------------------------------------------
H13B1 1 Map Level Don't Change, unpredictable results!
H13D9 1 Keys Bit1=Blue
Bit2=Red
Bit3=Yellow
Bits4-7,0 not used
H13DA 1 Lasar Quad 0=No, 4=Yea!
H13DF 2 Energy
H13E3 2 Shield
H13E5 1 Lives
H13E7 1 Lasar Level See Above Chart
H13EB 1 Weapons Owned Flag
Bit0=Lasar
Bit1=Vulcan
Bit2=SpreadFire
Bit3=Plasma
Bit4=Fusion
Bit5-7 Not used
H13EC 1 Missiles Owned Flag
Bit0=Concussion
Bit1=Homing
Bit2=Proximity
Bit3=Smart
Bit4=Mega
Bit5-7 Not used
H13EF 2 Vulcan Ammo in Mod 12 (This # * 12 for ammo)
H13F7 2 # Concussion Missiles
H13F9 2 # Homing Missiles
H13FB 2 # Proximity Bombs
H13FD 2 # Smart Missiles
H13FF 2 # Mega Missiles
H1405 4 Score
H1437 1 Cheated 1=You used the GABBAGABBAHEY!, Set to 0 to clear
Here are some cheats that I found on the Internet. Be warned, Descent
sets a flag once you use them and you don't get any score credit for
anything and it sets the score to 0! Use my program to clear that flag.
╔══════
║ Cheats for DESCENT by interplay
║ -------------------------------------------
║ First you will have to type this in the beginning: GABBAGABBAHEY
║ you should then see on the top of your screen: Cheats Enabled!!
║ you are now set to use these commands anytime during the game
║ SCOURGE = gives you a full complement of weapons
║ not including Smart and Mega Missiles
║ MITZI = will supply you with all keys to various colored doors
║ GUILE = cloaks your ship, will cloak your ship for a short time
║ TWILIGHT = restores your sheilds to 100%
║ FARMERJOE = allows you to warp to any level desired
║ RACERX = will make you invincible for a while
║
║ These should help in the game of destruction of the horrid alien ships
║ --by the way the registered full version has better sound fx and
║ more ships--this is a must buy game
║ enjoy
║ SUPERVee
╚══════
I hope you enjoy the program. If you would like to suggest changes or
additions, please feel free to Email me at the below addresses. Also if
you find other information in the save game files, please forward it to
me and I will add it to the list.
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/ \ INTERNET: wolfie@execpc.com
/\/\/\/\/\\ FIDO: Mike Audleman @ 1:154/280
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